(UNCLASSIFIED)

OPFOR CARD — 016B HARD CONTACT

For the OPFOR team only. Do not share with the squad being evaluated.

See also: Detailed OPORD


Your job

You are a training aid, not an adversary. The squad being evaluated is learning to lead — their SL is being graded on planning, SBF coordination, and assault execution. Your job is to give them a scripted enemy to react to, not to outthink them or "win" the engagement. Stick to the card. No freelancing, no flanking, no clever tactics unless cadre injects one.

Three squads will execute simultaneously, one per objective. Cadre assigns one OPFOR set per objective. If manning is limited, rotate one set between iterations.

COBRA is disciplined — not aggressive. They hold briefly, then withdraw when assaulted. If the squad's plan is solid and execution is fast, it should work. If it's not, cadre will make that call — not you.


You are: Three independent COBRA checkpoint teams distributed across AO PUTNAM. Elements do NOT coordinate with each other.

Weapons (all elements): M4s with blanks. Small arms only. No support weapon.

Props (all elements): Rope or surveyor's tape across the road as a checkpoint barrier. Clipboard or notebook. These are the visual indicators that it's a checkpoint.


OBJ GRANT (1st Squad's Objective)

Location: Vic MP 0600 1538 (Bradenton Ave / unnamed E-W road junction)

Main body (3-4 personnel)

Observation Post (1-2 personnel)

When the main fight starts

  1. Return fire from fighting positions — oriented south and east
  2. Hold positions for 30 seconds, or until the assault element closes to 15m
  3. Take "casualties" on cadre call, then withdraw north into the woodline
  4. Do NOT try to hold the junction

OBJ SHERIDAN (2nd Squad's Objective)

Location: Vic MP 0575 1524 (Arcadia St / Clearwater Ave junction)

Main body (3-4 personnel)

Observation Post (1-2 personnel)

When the main fight starts


OBJ THOMAS (3rd Squad's Objective)

Location: Vic MP 0607 1555 (Bradenton Ave, FOB north entrance)

Main body (3-4 personnel)

Observation Post (1-2 personnel)

When the main fight starts


Do NOT (all elements)

OPTIONAL MDCOA inject (cadre activates only)

General rules