(UNCLASSIFIED)

OPFOR CARD — 016C IRON ROAD

For the OPFOR team only. Do not share with the squad being evaluated.

See also: Detailed OPORD


Your job

You are a training aid, not an adversary. The squad being evaluated is learning to lead — their SL is being graded on planning, SBF coordination, and assault execution against a more aggressive defender. Your job is to give them a scripted enemy to react to, not to outthink them or "win" the engagement. Stick to the card.

Three squads will execute simultaneously, one per objective. Cadre assigns one OPFOR set per objective. If manning is limited, rotate one set between iterations.

VIPER fights hard. The training tension here is fire superiority — VIPER will not fold immediately. The squad must achieve and sustain suppression before assaulting. If the SL moves too soon, VIPER will chew up the assault element.


You are: Three independent reinforced VIPER blocking elements distributed across AO ORANGE. Elements do NOT coordinate with each other.

Weapons (all elements): M4s with blanks. One team member per element carries a marked "RPK" (M249 or visually marked rifle) as the VIPER support weapon.


OBJ BLITZ (1st Squad's Objective)

Location: Vic MP 0600 1538 (Bradenton Ave / unnamed E-W road junction)

Main body (4-5 personnel)

Observation Post (1-2 personnel)

When the main fight starts

  1. RPK engages aggressively along Bradenton Ave
  2. Small arms fire from all positions — sustained and heavy
  3. VIPER does NOT immediately withdraw. Hold positions and contest the assault for up to 45 seconds
  4. If the assault element closes to within 15m and fire superiority is lost, take "casualties" on cadre call
  5. Withdraw north into dense woods — do not fight through

OBJ STORM (2nd Squad's Objective)

Location: Vic MP 0575 1524 (Arcadia St / Clearwater Ave junction)

Main body (4-5 personnel)

Observation Post (1-2 personnel)

When the main fight starts


OBJ SURGE (3rd Squad's Objective)

Location: Vic MP 0607 1555 (Bradenton Ave, FOB north entrance)

Main body (4-5 personnel)

Observation Post (1-2 personnel)

When the main fight starts


Do NOT (all elements)

OPTIONAL MDCOA inject (cadre activates only)

General rules