Enemy Behavior Inject Cards
How to Use
These cards modify how REAPER forces react during execution. Apply during execution phase. Cadre should adjust OPFOR behavior accordingly.
Card EB-01: Aggressive Counterattack (MDCOA)
Apply During: Execution, after initial contact
Inject Text: "REAPER forces immediately launch aggressive counterattack. Enemy reinforces with additional elements and attempts to encircle friendly forces."
Cadre Action: OPFOR becomes more aggressive, attempts flanking maneuvers, uses indirect fire if available.
Card EB-02: Early Detection and Counter-Ambush
Apply During: Execution, before planned initiation
Inject Text: "REAPER detects friendly movement early. Enemy sets up counter-ambush position and initiates contact on their terms."
Cadre Action: OPFOR detects and engages friendly forces before planned initiation point.
Card EB-03: Rapid Withdrawal
Apply During: Execution, after contact
Inject Text: "REAPER forces immediately break contact and withdraw rapidly. Enemy abandons equipment and uses pre-planned escape routes."
Cadre Action: OPFOR quickly disengages and withdraws, may leave equipment behind.
Card EB-04: Hybrid Response (Withdraw then Counterattack)
Apply During: Execution, after initial contact
Inject Text: "REAPER initially withdraws, then reinforces and counterattacks from a different direction within 10 minutes."
Cadre Action: OPFOR withdraws initially, then returns with reinforcements for counterattack.
Card EB-05: Use of Civilians as Shields
Apply During: Execution, during contact
Inject Text: "REAPER forces intermingle with civilian population. Enemy uses civilians as human shields and attempts to blend in."
Cadre Action: OPFOR positions near or with civilian role-players, tests ROE.
Card EB-06: Feigned Withdrawal
Apply During: Execution, after contact
Inject Text: "REAPER appears to withdraw, but actually sets up a hasty ambush along the withdrawal route to catch pursuing friendly forces."
Cadre Action: OPFOR feigns withdrawal, then sets up ambush on friendly approach.
Card EB-07: Split and Regroup
Apply During: Execution, after contact
Inject Text: "REAPER forces split into smaller elements and attempt to regroup at a rally point. Enemy maintains communication and coordination."
Cadre Action: OPFOR breaks into smaller groups, attempts to regroup, maintains coordination.
Card EB-08: Defensive Stand
Apply During: Execution, during contact
Inject Text: "REAPER forces take defensive positions and fight from cover. Enemy does not withdraw and attempts to hold ground."
Cadre Action: OPFOR fights defensively, uses prepared positions, does not withdraw.
Card EB-09: Indirect Fire Support
Apply During: Execution, during contact
Inject Text: "REAPER calls for and receives indirect fire support. Enemy mortars begin impacting in your area."
Cadre Action: Simulate indirect fire (cadre calls "Incoming!" or uses training devices if available).
Card EB-10: IED/Booby Trap Employment
Apply During: Execution, during movement or contact
Inject Text: "REAPER has emplaced IEDs along likely friendly routes. Enemy uses booby traps and improvised explosive devices."
Cadre Action: Mark IED locations, test candidate's route selection and obstacle recognition.