(UNCLASSIFIED)

THIS IS A TRAINING OPERATION ORDER. FOR INSTRUCTIONAL PURPOSES ONLY.

References: ATP 3-21.8, FM 3-90-1, ADRP 1-02

OPERATIONAL PLAN / ORDER #001C / CODE NAME: "SKY MARSHAL"

CADRE / OPFOR NOTES

Complexity: Lower to Moderate | Recommended Phase: WALK (Blocks 3-4), RUN (Day Iterations)

Mission Summary: 1st Platoon conducts three independent squad ambushes in AO CLAY against VIPER arms smuggling teams moving weapons shipments through established transit routes. Each squad operates at its own ambush site.

Training Focus: This OPORD is designed to evaluate individual squad leader planning and decision-making. The PL issues the platoon OPORD, but each squad leader must conduct their own TLP. Cadre should assign one evaluator per squad to observe the SL's planning process and tactical decisions.

Destinations:

Actions on Objective: Each squad independently emplaces a linear ambush at its assigned site, initiates on a small VIPER smuggling team (3-4 personnel), and withdraws. Squads do not depend on or wait for adjacent squads.

Evaluation Timeline: For evaluated iterations, candidates will receive this OPORD and have 75 minutes to complete TLP Steps 1-8 before SP. Execution window is 60 minutes. AAR is 15 minutes.

OPFOR/Training Wrinkles:

NOTE: UAS/Counter-UAS injects are OPTIONAL and should only be used if authorized by the Commandant and incorporated into the approved POI.

See Also: LTA Grid Reference

Iteration Guidance: This is the detailed version with specific ambush-site orientation and approach direction for each squad. For evaluated iterations and later runs where squad leaders should plan independently, use 001-ambush.md instead.

Time Zone Used Throughout the Plan/Order: EASTERN STANDARD TIME

Task Organization:

1st Platoon, A Co. 4th BN-211th INF Platoon Leader Platoon Sergeant 1st Squad 2nd Squad 3rd Squad


1. SITUATION

a. Area of Interest

Clay County, Florida, in the vicinity of Starke and Highway 16. AO CLAY is bounded to the north by Highway 16, to the east by the Starke city limits, to the south by the old railroad bed, and to the west by the pine forest edge.

b. Area of Operations

1. Terrain. Camp Blanding features flat to gently rolling terrain with sandy soils, low-lying areas, and extensive pine and hardwood forests. The area includes open fields, dense underbrush, ponds, marshes, and wetlands. Vegetation provides concealment and limits long-range observation. Roads and trails serve as likely avenues of approach for both friendly and enemy forces. Terrain and soil conditions may restrict vehicle movement, especially in wet areas.

2. Weather.

c. Enemy Forces. VIPER: Vanguard Irregulars of the People's Emergency Republic

VIPER is a militia force operating across AO CLAY, distributing weapons and ammunition to forward caches to support future operations against friendly forces. Teams move in small, armed elements (3-4 personnel) carrying simulated cargo along established routes between cache sites. VIPER personnel are motivated but less disciplined than regular forces — they will fight when cornered but prefer to protect the shipment over engaging.

1. Composition. Three independent VIPER smuggling teams, each 3-4 personnel with small arms. Total 9-12 combatants distributed across AO CLAY.

2. Disposition. VIPER teams move along three road segments:

3. Most Probable Course of Action (MPCOA). Each VIPER team moves at a deliberate pace, using the road network and treating the route as secure. If ambushed, the team returns aggressive fire for a short period, then attempts to break contact and protect or cache the weapons shipment. Teams do not reinforce each other.

4. Most Dangerous Course of Action (MDCOA). One VIPER team detects the ambush position early and immediately radios the other teams to halt and re-route. The detecting team sets a hasty ambush of its own to engage the ambush squad from an unexpected direction. All three teams begin coordinating simultaneously, threatening multiple squads with an alerted and more aggressive enemy.

d. Friendly Forces

1. Higher Headquarters: A Co. 4th BN – 211th INF.

2. Mission. A Company interdict VIPER arms movement in AO CLAY through independent squad ambushes to deny VIPER the ability to resupply forward caches and sustain militia operations in the AO.

3. Commander's Intent. Destroy VIPER smuggling teams and deny VIPER the ability to resupply forward weapons caches along established transit routes through AO CLAY.

e. Civil Considerations

Local civilians use the same road network as VIPER. VIPER personnel may blend in with civilian movement during transit. Ambushes must positively identify armed combatants before initiating and avoid civilian casualties.

f. Attachments and Detachments

None.


2. MISSION

1st Platoon conducts ambushes in AO CLAY NLT ____ in order to destroy VIPER arms smuggling teams and deny VIPER the ability to resupply forward caches throughout the AO.


3. EXECUTION

a. Commander's Intent

Purpose: Interdict VIPER arms movement across AO CLAY to deny VIPER the weapons and materiel needed to sustain forward operations and threaten friendly forces in the region.

Key Tasks: (1) Each squad destroys a VIPER smuggling team at its assigned site. (2) Each squad secures any weapons, munitions, or materials found on the objective and reports the find. (3) Squads break contact and withdraw without decisive engagement.

End State: VIPER smuggling teams destroyed at all three sites, weapons and materials secured and reported to higher, squads consolidated and prepared for follow-on operations, no friendly forces decisively engaged.

b. Concept of Operations

1st Platoon conducts a decentralized ambush operation across three independent squad sites in AO CLAY. Each squad moves to its assigned area, emplaces its own ambush, initiates on a VIPER smuggling team, secures any weapons or materials found, and withdraws. 2nd Squad is the main effort. Squads do not wait on adjacent squads; each executes its own actions on contact per SOP and reports.

c. Scheme of Fires

Priority of fires to 2nd Squad. Mortar support is available through company on request; any squad may request fires through the PL.

d. Tasks to Subordinate Units

1. 1st Squad (Independent Ambush — OBJ RICO):

2. 2nd Squad (Independent Ambush — OBJ DIZZY):

3. 3rd Squad (Independent Ambush — OBJ CARMEN):

e. Coordinating Instructions

1. Rules of Engagement (ROE):

  1. Engage only valid military targets.
  2. Use minimum force necessary to accomplish the mission.
  3. Avoid civilian casualties and collateral damage.
  4. Positively identify targets before firing.

2. Priority Intelligence Requirements (PIR):

  1. Confirm VIPER team composition and cargo type at each site.
  2. Identify any weapons, munitions, or materials of intelligence value on VIPER personnel.
  3. Monitor for signs of VIPER coordination between sites or advance warning.
  4. Assess civilian presence at each site before execution.

3. Commander's Critical Information Requirements (CCIR):

  1. Compromise or detection of a squad prior to initiation at any site
  2. Enemy force composition at a site exceeds squad capability (reinforced element or crew-served weapons)
  3. Civilian presence in or adjacent to any kill zone at time of execution
  4. Any friendly casualty that reduces a squad below minimum effective strength
  5. Evidence that VIPER teams are coordinating routes or have detected friendly presence

4. Essential Elements of Friendly Information (EEFI):

  1. SP/LD times and locations
  2. Friendly unit positions and boundaries
  3. Casualty status and combat strength

5. Reporting:

6. Coordination Between Squads:

7. This OPORD is effective immediately upon distribution.


4. SUSTAINMENT

a. Logistics

  1. Resupply not available for 36 hours.
  2. Meal Cycle: M-M-M.
  3. Water resupply is available at the PLT CP.

b. Health System Support

  1. PLT CCP at PLT Assembly Area.
  2. MEDEVAC available via Nine Line request at AXP 1 (MP 0610 1550).

5. COMMAND AND SIGNAL

a. Command

  1. Platoon Leader monitors from a position that maintains communications with all squads.
  2. Succession of Command: PL, PSG, 1st SL, 2nd SL, 3rd SL.

b. Control

  1. Command Posts: Platoon Assembly Area IVO _______.

c. Signal

1. PACE Plan:

2. Call Signs:

3. Challenge, Password, Running Password, Combination:

4. Audible Signals: