THIS IS A TRAINING OPERATION ORDER. FOR INSTRUCTIONAL PURPOSES ONLY.
References: ATP 3-21.8, FM 3-90-1, ADRP 1-02
OPERATIONAL PLAN / ORDER #002 / CODE NAME: "BUG HUNT"
CADRE / OPFOR NOTES
Complexity: Moderate | Recommended Phase: WALK (Blocks 3-4), RUN (Day Iterations)
Mission Summary: 1st Platoon conducts a movement to contact in AO FLUNKER from LD Arcadia St to LOA Jacksonville St. Squads operate independently in assigned zones to gain contact with REAPER patrol elements and develop the situation. The enemy situation is vague — no fixed objective grid.
Training Focus: This OPORD is designed to evaluate individual squad leader planning and decision-making for movement to contact (FM 3-90-1; ATP 3-21.8, search and attack). The PL issues the platoon OPORD, but each squad leader must conduct their own TLP — analyzing terrain, selecting movement techniques, choosing formations, planning actions on contact, and issuing a squad OPORD. Cadre should assign one evaluator per squad to observe the SL's planning process and tactical decisions.
Doctrinal Note (Cadre): This is a movement to contact, not a raid or deliberate attack. Squad tasks intentionally give a zone, LD, and LOA — not an OBJ grid. If a SL plans an ORP, leader's recon, and pre-planned SBF/assault against a fixed location, redirect them: the enemy location is not known. Squads execute the React to Contact battle drill on contact, then SL decides whether to hasty-attack, fix and report, or break contact based on the situation developed. Separate STX (003 raid, 014/016 deliberate attack) cover assault planning against known objectives.
Squad Zones:
- 1st Squad → Western Zone of AO FLUNKER
- 2nd Squad → Central Zone of AO FLUNKER
- 3rd Squad → Eastern Zone of AO FLUNKER (includes Conex City)
Actions on Contact: Each squad executes React to Contact battle drill on first enemy contact, then develops the situation per the SL's assessment within commander's intent. Squads do not depend on or wait for adjacent squads.
Evaluation Timeline: For evaluated iterations, candidates will receive this OPORD and have 75 minutes to complete TLP Steps 1-8 before SP. Execution window is 60 minutes. AAR is 15 minutes.
OPFOR/Training Wrinkles:
- Deploy one OPFOR team (2-3 personnel) per zone. Cadre repositions each team within its zone per iteration so squads cannot pre-plan against a known grid.
- OPFOR may patrol within the zone or hold a single concealed position — cadre's call.
- Each OPFOR team operates independently — do not coordinate across zones unless running MDCOA.
- Introduce a civilian or non-combatant scenario in one zone to test ROE.
- Cadre can inject intelligence updates, obstacles, or simulate equipment malfunctions per zone.
- Vary OPFOR tactics across zones (one team delays, one ambushes, one defends) to create distinct contact problems for each SL.
NOTE: UAS/Counter-UAS injects are OPTIONAL and should only be used if authorized by the Commandant and incorporated into the approved POI.
See Also: LTA Grid Reference
Iteration Guidance: This is the detailed version — richer enemy disposition, likely contact areas, control measures, and per-squad task framing. The base 002-movement-to-contact.md is the leaner mission-command version for later iterations.
Time Zone Used Throughout the Plan/Order: EASTERN STANDARD TIME
Task Organization:
1st Platoon, A Co. 4th BN-211th INF Platoon Leader Platoon Sergeant 1st Squad 2nd Squad 3rd Squad
1. SITUATION
a. Area of Interest
AO FLUNKER covers the central and eastern LTA — the Bradenton Avenue corridor, the FOB south entrance vicinity (MP 0612 1546), and Conex City (vicinity MP 0600 1525 to MP 0615 1555). The area of interest extends west across Bradenton Avenue into the surrounding woodlines and south of Arcadia Street, where REAPER probing elements may withdraw to or stage from positions outside the LTA.
b. Area of Operations
1. Terrain. Flat sandy pine/hardwood forest cut by a paved road grid (see LTA Grid Reference). Canopy and palmetto limit observation to ~50m off the roads; the road grid provides the only extended fields of fire and the only wheeled mobility.
- Key Terrain: The FOB south entrance (MP 0612 1546) controls access to the eastern sector from the south. The Bradenton/unnamed-road intersection (MP 0600 1538) anchors the central road grid and is a primary N-S avenue of approach. Conex City (MP 0611 1530) offers concealment and structures in the southeastern AO. Woodlines between Bradenton Avenue and Conex City provide covered E-W movement; visibility off road corridors is under 50m.
2. Weather.
- Skies: ________
- Temperature: ____°F (heat cat ____)
- Winds: ____ at ____ mph
- Chance of precipitation: ____%
- BMNT: ____
- Sunrise: ____
- Sunset: ____
- EENT: ____
c. Enemy Forces. REAPER: Resistance Elements of Atropia's People's Revolutionary Front
REAPER forces are a small, organized group of irregular fighters, likely part of a local militia or insurgent cell. They are familiar with the terrain, use small arms and support weapons, and employ ambush and hit-and-run tactics. They are capable of blending into the local populace and adapting quickly to changing situations.
1. Composition. Three independent REAPER teams, each 2-3 combatants with small arms and a possible crew-served weapon. Total 6-9 combatants distributed across AO FLUNKER.
2. Disposition. Exact positions unknown. Reporting places one REAPER team operating somewhere in each of the three squad zones — western, central, and eastern. Teams use terrain and vegetation for concealment and may patrol within their zone or hold a concealed position. Likely contact areas based on prior reporting:
- Western zone: woodlines along Bradenton Avenue and the unnamed N-S road, with road junctions providing observation.
- Central zone: vegetation and approach corridors south of the FOB; the road junction area offers concealment and fields of fire.
- Eastern zone: in and around the Conex City structures and adjacent woodlines.
Each team operates independently with limited lateral coordination.
3. Most Probable Course of Action (MPCOA). Each REAPER team initiates harassing fire from concealed positions when friendly forces enter detection range, then breaks contact to avoid being fixed. Teams may leave behind simple obstacles or early warning devices but do not attempt to decisively engage. Each team fights independently without reinforcement from adjacent teams.
4. Most Dangerous Course of Action (MDCOA). REAPER teams coordinate across sectors to mass against one friendly squad, concentrating fires from multiple directions. The isolated squad faces a coordinated ambush while adjacent squads are unaware or too distant to provide immediate support.
d. Friendly Forces
1. Higher Headquarters: A Co. 4th BN – 211th INF.
2. Mission. A Company conducts movement to contact in AO FLUNKER to locate REAPER forces and develop the situation in support of future operations.
3. Commander's Intent. Establish contact with REAPER forces throughout the AO, develop the situation, and set conditions for follow-on company operations.
e. Civil Considerations
Civilians present; avoid unnecessary disturbances and ensure safety.
f. Attachments and Detachments
None.
2. MISSION
1st Platoon conducts a movement to contact in AO FLUNKER NLT ____ from LD Arcadia St to LOA Jacksonville St in order to establish contact with REAPER forces, develop the situation, and enable follow-on company operations.
3. EXECUTION
a. Commander's Intent
Purpose: Establish contact with REAPER forces across AO FLUNKER and develop the situation so the company commander can make informed decisions for follow-on operations.
Key Tasks: (1) Each squad establishes contact with REAPER forces in its assigned zone and reports their strength, location, and activity. (2) On contact, develop the situation — fix, destroy, or report — based on the SL's assessment within commander's intent. (3) Squads maintain freedom to maneuver independently throughout the engagement and reach LOA Jacksonville St.
End State: REAPER forces located and assessed in all three zones, squads at or short of LOA with contact developed, friendly forces maintaining tactical advantage and prepared for follow-on operations.
b. Concept of Operations
1st Platoon conducts a decentralized movement to contact across three assigned squad zones in AO FLUNKER from LD Arcadia St to LOA Jacksonville St. Each squad clears its zone at its own pace to gain and develop contact with REAPER forces. 1st Squad is the main effort. Squad leaders select their own movement techniques, formations, and routes based on terrain and likely-enemy analysis. On contact, squads execute the React to Contact battle drill, then develop the situation — fix and report, hasty attack, or break contact — within commander's intent. Squads do not wait on adjacent squads; each executes its own actions on contact per SOP and reports.
c. Scheme of Fires
Priority of fires to 1st Squad. Mortar support is available through company on request; any squad may request fires through the PL.
d. Tasks to Subordinate Units
1. 1st Squad (Western Zone) — Main Effort:
- TASK: Movement to contact in the western zone of AO FLUNKER from LD Arcadia St to LOA Jacksonville St to establish contact with the REAPER team operating in the zone (2-3 personnel, small arms, hit-and-run tactics; exact location unknown) and develop the situation.
- PURPOSE: Deny REAPER use of the Bradenton Ave corridor for reinforcement or withdrawal.
2. 2nd Squad (Central Zone):
- TASK: Movement to contact in the central zone of AO FLUNKER from LD Arcadia St to LOA Jacksonville St to establish contact with the REAPER team operating in the zone (2-3 personnel, small arms, hit-and-run tactics; exact location unknown) and develop the situation.
- PURPOSE: Deny REAPER use of the central avenue of approach through AO FLUNKER and set conditions for follow-on company operations.
3. 3rd Squad (Eastern Zone):
- TASK: Movement to contact in the eastern zone of AO FLUNKER from LD Arcadia St to LOA Jacksonville St to establish contact with the REAPER team operating in the zone (2-3 personnel, small arms, hit-and-run tactics; likely in or around the Conex City structures) and develop the situation.
- PURPOSE: Deny REAPER use of the built-up area as a defensive strongpoint or staging area in the eastern sector of AO FLUNKER.
e. Coordinating Instructions
1. Rules of Engagement (ROE):
- Engage only confirmed enemy combatants posing a threat.
- Use graduated response appropriate to the threat.
- Avoid civilian engagement and minimize collateral damage.
- Report civilian casualties immediately.
2. Commander's Critical Information Requirements (CCIR):
Priority Intelligence Requirements (PIR — enemy, terrain, weather, civil):
- Confirm REAPER personnel and weapons in each zone.
- Identify fortifications and defensive positions.
- Monitor REAPER movement between zones.
- Assess civilian presence in each zone.
- Initial contact with REAPER forces in any zone — report size, activity, location, and weapons immediately.
- REAPER forces massing against a single squad from multiple zones.
Friendly Force Information Requirements (FFIR — our own force):
- Loss of communication with any squad for more than 10 minutes during movement.
- Friendly casualty rendering any squad combat ineffective.
3. Essential Elements of Friendly Information (EEFI):
- SP/LD times and locations
- Friendly unit positions and boundaries
- Casualty status and combat strength
4. Control Measures:
- LD: Arcadia St (southern AO boundary). Squads cross LD moving north into their assigned zone at SP time.
- LOA: Jacksonville St (northern AO boundary). Squads do not advance beyond LOA without PL approval.
- PL BLUE: Unnamed E-W road through the interior (vic northing 1538). Report when crossing.
- Zones: Western, Central, Eastern as assigned. SLs coordinate lateral boundaries directly with adjacent SLs prior to SP.
5. Reporting:
- SP/LD crossing — report on the platoon net.
- SALUTE Report — upon contact with enemy or relevant activity.
- PL BLUE crossing — report on the platoon net.
- LOA reached — report on the platoon net.
- LACE Report — on consolidation.
6. This OPORD is effective immediately upon distribution.
4. SUSTAINMENT
a. Logistics
- Resupply not available for 24 hours.
- Meal Cycle: M-M-M.
- Water resupply is available at the PLT CP.
- Ensure adequate hydration prior to SP.
b. Health System Support
- PLT CCP at PLT Assembly Area.
- MEDEVAC available via Nine Line request at AXP 1 (MP 0610 1550).
5. COMMAND AND SIGNAL
a. Command
- Platoon Leader monitors from a position that maintains communications with all squads.
- Succession of Command: PL, PSG, 1st SL, 2nd SL, 3rd SL.
b. Control
- Command Posts: Platoon Assembly Area IVO _______.
c. Signal
1. PACE Plan:
- Primary: Radio — 36.625 SC/PT (Platoon Net)
- Alternate: Radio — 36.425 SC/PT (Company Net)
- Contingency: Iridium satellite phone (platoon leader to company commander)
- Emergency: Runner
2. Call Signs:
- PL – Thunder 1-6
- PSG – Thunder 1-7
- 1st Squad Leader – Thunder 1-1
- 2nd Squad Leader – Thunder 1-2
- 3rd Squad Leader – Thunder 1-3
3. Challenge, Password, Running Password, Combination:
- Challenge: Eagle
- Password: Fly
- Running Password: Secure
- Combination: 11
4. Audible Signals:
- Shift Fire: 2 whistle blasts
- Cease Fire: 3 whistle blasts