(UNCLASSIFIED)

THIS IS A TRAINING OPERATION ORDER. FOR INSTRUCTIONAL PURPOSES ONLY.

References: ATP 3-21.8, ATP 3-06, FM 3-90-1, ADRP 1-02

OPERATIONAL PLAN / ORDER #004 / CODE NAME: "RAID ON THE SKINNIES"

CADRE / OPFOR NOTES

Complexity: Highest | Recommended Phase: RUN (Advanced Iterations - Second Cycle or High Performers)

Mission Summary: 1st Platoon is tasked to clear, seize, and secure the urban terrain known as OBJ FLUNKER. REAPER forces are using this area as a base for operations. The platoon must occupy the city and prevent REAPER from regaining control or using it for future operations.

Destination: OBJ FLUNKER, AO HERRERA (urban terrain, grid MP 0611 1530).

Actions on Objective: Platoon will establish an ORP, move to the city, isolate the objective, clear buildings and key terrain, secure the area, and establish defensive positions to prevent enemy re-infiltration. Assault, support, and security elements will be employed per doctrine.

Training Focus: This OPORD has the highest complexity due to MOUT operations. Recommend for second cycle iterations or candidates demonstrating strong TLP proficiency. Requires detailed planning for building clearing, phase lines, and consolidation.

Evaluation Timeline: For evaluated iterations, candidates will receive this OPORD and have 75 minutes to complete TLP Steps 1-8 before SP. Execution window is 60 minutes. AAR is 15 minutes.

OPFOR/Training Wrinkles:

NOTE: UAS/Counter-UAS injects are OPTIONAL and should only be used if authorized by the Commandant and incorporated into the approved POI.

See Also: LTA Grid Reference

Iteration Guidance: This is the detailed version with specific grids and positioning. For evaluated iterations and later runs where squad leaders should plan independently, use 004-clear-dismount-city.md instead.

Time Zone Used Throughout the Plan/Order: EASTERN STANDARD TIME

Task Organization:

1st Platoon, A Co. 4th BN-211th INF Platoon Leader Platoon Sergeant 1st Squad 2nd Squad 3rd Squad


1. SITUATION

a. Area of Interest

AO FLUNKER is centered on Conex City (MP 0611 1530), a built-up training facsimile in the southeastern LTA (vicinity MP 0600 1525 to MP 0615 1540). The area of interest extends west into the woodlines between Bradenton Avenue and Conex City, where REAPER may emplace overwatch positions, and south of Arcadia Street into the broader training area — the likely REAPER withdrawal corridor.

b. Area of Operations

1. Terrain. Flat sandy pine/hardwood forest cut by a paved road grid (see LTA Grid Reference). Canopy and palmetto limit observation to ~50m off the roads. OBJ FLUNKER is the Conex City site — one- and two-story Conex structures with narrow lanes and small open spaces, role-played as a small urban district (residences, police station, central plaza, higher-elevation building). The site offers multiple positions for defense, ambush, and concealment; Bradenton Avenue west of the site is the only mounted avenue of approach.

2. Weather.

c. Enemy Forces. REAPER: Resistance Elements of Atropia's People's Revolutionary Front

REAPER forces are a well-armed irregular force, using OBJ FLUNKER as a base for operations. They are experienced in urban combat, employ barricades, IEDs, and may use civilians as shields. Capable of rapid movement through buildings and underground routes.

1. Composition. 8-10 REAPER combatants, small arms, possible HMG/RPG, IEDs, barricades, and communications equipment.

2. Disposition. REAPER forces are dispersed in defensive positions throughout the city, occupying key buildings and intersections. They maintain observation on likely approaches and are prepared to reinforce or withdraw as needed. Possible use of lookouts and early warning systems.

3. Most Probable Course of Action (MPCOA). REAPER forces defend key buildings and intersections, using small arms and IEDs to delay friendly advance. If overwhelmed, they withdraw through underground routes or blend with civilians, attempting to regroup outside the city.

4. Most Dangerous Course of Action (MDCOA). REAPER forces launch a coordinated counterattack with reinforcements, using pre-placed IEDs, barricades, and snipers to inflict maximum casualties. They attempt to encircle friendly forces or use hostages to delay operations.

d. Friendly Forces

1. Higher Headquarters: A Co. 4th BN – 211th INF.

2. Mission. A Company clears and secures OBJ FLUNKER to deny REAPER a base of operations and enable follow-on operations in AO COTTO.

3. Commander's Intent. Seize and secure OBJ FLUNKER, eliminate REAPER presence, and establish a defensive posture to prevent REAPER re-infiltration.

e. Civil Considerations

Civilians are present in the city. Minimize risk to non-combatants, avoid collateral damage, and maintain positive relations with local populace.

f. Attachments and Detachments

None.


2. MISSION

1st Platoon clears OBJ FLUNKER (MP 0611 1530) NLT ____ in order to deny REAPER a base of operations in AO COTTO.


3. EXECUTION

a. Commander's Intent

Purpose: Deny REAPER a base of operations in OBJ FLUNKER and enable friendly occupation of the urban area for follow-on operations in AO COTTO.

Key Tasks: (1) Clear all buildings and key terrain in OBJ FLUNKER. (2) Eliminate REAPER combatants. (3) Establish defensive positions to prevent REAPER re-infiltration.

End State: OBJ FLUNKER cleared, REAPER forces eliminated, friendly forces occupying the city in a defensive posture.

b. Concept of Operations

1st Platoon conducts a deliberate clearing operation of OBJ FLUNKER in two phases. In Phase 1 (Isolate and Clear), the platoon isolates the objective; the assault element (main effort) clears buildings while the support element provides overwatch and the security element blocks REAPER withdrawal and reinforcement routes. In Phase 2 (Consolidate), the platoon establishes defensive positions to hold the city and prevent re-infiltration.

c. Scheme of Fires

1st Squad, as the decisive effort, has priority of indirect fires. Mortar support and smoke available through company on request.

d. Tasks to Subordinate Units

1. 1st Squad (Assault — Decisive Operation):

2. 2nd Squad (Support — Shaping Operation):

3. 3rd Squad (Security — Shaping Operation):

e. Coordinating Instructions

1. Rules of Engagement (ROE):

  1. Engage only confirmed enemy combatants.
  2. Use minimum force necessary to accomplish the mission.
  3. Avoid civilian casualties and minimize collateral damage.
  4. Positively identify targets before firing.
  5. Report civilian casualties immediately.

2. Commander's Critical Information Requirements (CCIR):

Priority Intelligence Requirements (PIR — enemy, terrain, weather, civil):

  1. Identify REAPER positions, barricades, and IEDs.
  2. Monitor for REAPER reinforcements or withdrawal attempts.
  3. Assess civilian presence and movement in the city; report civilian concentration preventing use of planned fires or maneuver in a sector.
  4. Identify underground routes or escape tunnels.
  5. REAPER reinforcements entering the city from outside the cleared area during operations.
  6. Discovery of NBC materials or indicators in any structure.

Friendly Force Information Requirements (FFIR — our own force):

  1. Loss of communication between clearing teams during operations.
  2. Friendly casualty rendering a clearing team combat ineffective.

3. Essential Elements of Friendly Information (EEFI):

  1. SP/LD times and locations
  2. Friendly unit positions and boundaries
  3. Casualty status and combat strength

4. Reporting:

5. This OPORD is effective immediately upon distribution.


4. SUSTAINMENT

a. Logistics

  1. Resupply not available for 36 hours.
  2. Meal Cycle: M-M-M.
  3. Water resupply is available at the PLT CP.
  4. Ensure water and ammunition are topped off prior to SP.

b. Health System Support

  1. PLT CCP at PLT Assembly Area.
  2. MEDEVAC available via Nine Line request at AXP 1 (MP 0610 1550).

5. COMMAND AND SIGNAL

a. Command

  1. Platoon Leader at PLT CP.
  2. Succession of Command: PL, PSG, 1st SL, 2nd SL, 3rd SL.

b. Control

  1. Command Posts: Platoon Assembly Area IVO _______.

c. Signal

1. PACE Plan:

2. Call Signs:

3. Challenge, Password, Running Password, Combination: