THIS IS A TRAINING OPERATION ORDER. FOR INSTRUCTIONAL PURPOSES ONLY.
References: ATP 3-21.8, FM 3-90-1, ADRP 1-02
OPERATIONAL PLAN / ORDER #003 / CODE NAME: "OPERATION ROYALTY"
CADRE / OPFOR NOTES
Complexity: Lower to Moderate | Recommended Phase: WALK (Blocks 3-4), RUN (Day Iterations)
Mission Summary: 1st Platoon conducts three independent squad raids on small REAPER nodes in AO HERRERA. Each squad destroys its own small target (OP, cache, or relay).
Training Focus: This OPORD is designed to evaluate individual squad leader planning and decision-making. Cadre should assign one evaluator per squad.
Destinations:
- 1st Squad → OBJ COTTO (vic MP 0600 1538)
- 2nd Squad → OBJ WHISKEY (vic MP 0613 1532)
- 3rd Squad → OBJ ZULU (vic MP 0575 1524)
Actions on Objective: Each squad independently moves to its own objective, destroys the small REAPER node (2-4 personnel), and consolidates.
Evaluation Timeline: 75 min planning / 60 min execution / 15 min AAR.
OPFOR/Training Wrinkles:
- Deploy one small REAPER node (2-4 personnel) per objective, operating independently.
- Each node is a small OP, cache, or relay — NOT a fortified bunker.
- Introduce a civilian or non-combatant at one site to test ROE.
- If manning is limited, rotate one OPFOR team across sites between iterations.
NOTE: UAS/Counter-UAS injects are OPTIONAL and should only be used if authorized by the Commandant and incorporated into the approved POI.
See Also: LTA Grid Reference
Iteration Guidance: This is the detailed version with specific approach directions and scheme-of-maneuver scaffolding for each squad. For evaluated iterations and later runs, use 003-raid-a-bunker.md instead.
Time Zone Used Throughout the Plan/Order: EASTERN STANDARD TIME
Task Organization:
1st Platoon, A Co. 4th BN-211th INF Platoon Leader Platoon Sergeant 1st Squad 2nd Squad 3rd Squad
1. SITUATION
a. Area of Interest
AO HERRERA is the Bradenton Avenue corridor between Arcadia Street (south) and Jacksonville Street (north) (vicinity MP 0575 1523 to MP 0615 1565). The area of interest extends north along Bradenton Avenue past Jacksonville Street, where REAPER could reinforce the bunker after contact, and south of Arcadia Street into the broader training area — the likely REAPER withdrawal corridor.
b. Area of Operations
1. Terrain. Flat sandy pine/hardwood forest cut by a paved road grid (see LTA Grid Reference). Canopy and palmetto limit observation to ~50m off the roads; the road grid provides the only extended fields of fire and the only wheeled mobility.
- Key Terrain: The Bradenton Avenue / unnamed east-west road intersection is a key crossroads in the central AO. The Conex City northeast building provides cover and concealment in the eastern built-up area. The Arcadia Street / Clearwater Avenue junction in the southwestern AO controls movement through that sector. Woodlines surrounding each location provide concealed avenues of approach for dismounted elements.
2. Weather.
- Skies: ________
- Temperature: ____°F (heat cat ____)
- Winds: ____ at ____ mph
- Chance of precipitation: ____%
- BMNT: ____
- Sunrise: ____
- Sunset: ____
- EENT: ____
c. Enemy Forces. REAPER: Resistance Elements of Atropia's People's Revolutionary Front
REAPER forces have established small, distributed support nodes across AO HERRERA — observation posts, hasty caches, and a low-power relay station. These nodes enable REAPER freedom of action in the AO but are lightly manned and not mutually supporting. Each node is staffed by 2-4 REAPER personnel with small arms.
1. Composition. Three small REAPER nodes, each 2-4 combatants with small arms. Total 6-12 combatants distributed across AO HERRERA.
2. Disposition. REAPER nodes are dispersed across the AO:
- A small OP/cache at the Bradenton Avenue / unnamed east-west road intersection (vic MP 0600 1538), using the surrounding woodline for concealment. Oriented south along Bradenton Avenue.
- A small commo relay/cache operating out of the Conex City northeast building (vic MP 0613 1532). Personnel work inside the structure with security at the entrances.
- A small OP at the Arcadia / Clearwater junction (vic MP 0575 1524), using the surrounding vegetation for concealment. Oriented south and east. Nodes operate independently with no lateral coordination.
3. Most Probable Course of Action (MPCOA). Each REAPER node defends its position with small arms when contacted, then attempts to break contact and withdraw once the assault element closes. Nodes do not reinforce each other. If overrun, REAPER personnel attempt to destroy sensitive materials before being captured or killed.
4. Most Dangerous Course of Action (MDCOA). REAPER nodes detect friendly movement early and alert each other by radio. A REAPER QRF from an unknown location reinforces one of the objectives. Nodes attempt to mass against a single squad while the others withdraw.
d. Friendly Forces
1. Higher Headquarters: A Co. 4th BN – 211th INF.
2. Mission. A Company destroys REAPER support nodes in AO HERRERA to disrupt enemy operations and enable follow-on maneuver.
3. Commander's Intent. Destroy small REAPER nodes across AO HERRERA to deny REAPER distributed support and freedom of action.
e. Civil Considerations
Civilians reside near AO HERRERA. Protect non-combatants and prevent collateral damage.
f. Attachments and Detachments
None.
2. MISSION
1st Platoon conducts raids in AO HERRERA NLT ____ in order to destroy REAPER support nodes and disrupt REAPER operations throughout the AO.
3. EXECUTION
a. Commander's Intent
Purpose: Destroy REAPER distributed support nodes across AO HERRERA to deny REAPER freedom of action and set conditions for follow-on operations.
Key Tasks: (1) Each squad destroys the small REAPER node at its assigned objective. (2) Each squad collects any materials of intelligence value found on the objective. (3) Squads consolidate after the raid and report findings.
End State: All three REAPER nodes destroyed, friendly forces consolidated, intelligence reported to higher, platoon prepared for follow-on operations.
b. Concept of Operations
1st Platoon conducts a decentralized raid operation across three independent squad objectives in AO HERRERA. Each squad executes its own squad-level raid on its assigned REAPER node. 3rd Squad is the main effort. Squads do not wait on adjacent squads; each executes its own actions on contact per SOP and reports.
c. Scheme of Fires
Priority of fires to 3rd Squad. Mortar support is available through company on request; any squad may request fires through the PL.
d. Tasks to Subordinate Units
1. 1st Squad (Independent Raid — OBJ COTTO):
- TASK: Conduct a squad raid at OBJ COTTO (MP 0600 1538) to destroy the small REAPER OP/cache at the Bradenton Avenue / unnamed east-west road intersection and exploit materials of intelligence value (documents, maps, radios, notebooks).
- PURPOSE: Deny REAPER use of the central road intersection for observation or resupply in AO HERRERA.
2. 2nd Squad (Independent Raid — OBJ WHISKEY):
- TASK: Conduct a squad raid at OBJ WHISKEY (MP 0613 1532) to destroy the small REAPER commo relay/cache operating out of the Conex City northeast building and exploit communications equipment and materials of intelligence value.
- PURPOSE: Disrupt REAPER's ability to coordinate across AO HERRERA.
3. 3rd Squad (Independent Raid — OBJ ZULU):
- TASK: Conduct a squad raid at OBJ ZULU (MP 0575 1524) to destroy the small REAPER OP at the Arcadia / Clearwater junction and exploit materials of intelligence value (documents, maps, radios, notebooks).
- PURPOSE: Deny REAPER early warning of friendly movement into the southwestern sector of AO HERRERA.
e. Coordinating Instructions
1. Rules of Engagement (ROE):
- Engage only confirmed enemy combatants.
- Use graduated response appropriate to the threat.
- Avoid civilian harm and minimize collateral damage.
- Report civilian casualties immediately.
2. Commander's Critical Information Requirements (CCIR):
Priority Intelligence Requirements (PIR — enemy, terrain, weather, civil):
- Confirm REAPER personnel count and weapons at each node.
- Identify any crew-served weapons, obstacles, or prepared positions at any objective.
- Collect materials of intelligence value (documents, maps, radios, notebooks) from any objective.
- Assess civilian presence at each objective; report civilians at or near an objective preventing planned fires.
- Enemy strength at any objective exceeds expected composition (reinforced or crew-served weapons present).
- Obstacle or IED on approach routes preventing timely assault.
- REAPER forces massing against a single squad from multiple objectives.
Friendly Force Information Requirements (FFIR — our own force):
- Compromise of an assault force prior to actions on the objective.
- Any friendly casualty during an assault requiring immediate MEDEVAC.
3. Essential Elements of Friendly Information (EEFI):
- SP/LD times and locations
- Friendly unit positions and boundaries
- Casualty status and combat strength
4. Reporting:
- Report to higher when SP'ing or crossing the line of departure.
- In Position Report: Upon occupying an ORP or objective.
- LACE Report: At least once during operation and upon consolidation.
- SALUTE Report: Upon sighting enemy forces or indicators.
5. This OPORD is effective immediately upon distribution.
4. SUSTAINMENT
a. Logistics
- Resupply not available for 36 hours.
- Meal Cycle: M-M-M.
- Water resupply is available at the PLT CP.
- Top off water prior to SP.
b. Health System Support
- PLT CCP at PLT Assembly Area.
- MEDEVAC available via Nine Line request at AXP 1 (MP 0610 1550).
5. COMMAND AND SIGNAL
a. Command
- Platoon Leader monitors from a position that maintains communications with all squads.
- Succession of Command: PL, PSG, 1st SL, 2nd SL, 3rd SL.
b. Control
- Command Posts: Platoon Assembly Area IVO _______.
c. Signal
1. PACE Plan:
- Primary: Radio — 36.625 SC/PT (Platoon Net)
- Alternate: Radio — 36.425 SC/PT (Company Net)
- Contingency: Green star cluster (pre-planned signal: objective secured/consolidation)
- Emergency: Runner
2. Call Signs:
- PL – Thunder 1-6
- PSG – Thunder 1-7
- 1st Squad Leader – Thunder 1-1
- 2nd Squad Leader – Thunder 1-2
- 3rd Squad Leader – Thunder 1-3
3. Challenge, Password, Running Password, Combination:
- Challenge: Fort
- Password: Apache
- Running Password: Secure
- Combination: 9
4. Audible Signals:
- Shift Fire: 2 whistle blasts
- Cease Fire: 3 whistle blasts