THIS IS A TRAINING OPERATION ORDER. FOR INSTRUCTIONAL PURPOSES ONLY.
References: ATP 3-21.8, FM 3-90-1, ADRP 1-02
OPERATIONAL PLAN / ORDER #003 / CODE NAME: "OPERATION ROYALTY"
CADRE / OPFOR NOTES
Complexity: Lower to Moderate | Recommended Phase: WALK (Blocks 3-4), RUN (Day Iterations)
Training Focus: Evaluates individual squad leader planning and decision-making. The PL issues the platoon OPORD; each SL conducts their own TLP for a squad-sized raid — isolation, support, and assault elements within the squad. Assign one evaluator per squad.
Evaluation Timeline: 75 min for TLP Steps 1-8 before SP. 60 min execution window. 15 min AAR.
OPFOR/Training Wrinkles:
- One small REAPER node (2-4 personnel) per objective, operating independently.
- Each node is a small OP, cache, or relay — NOT a fortified bunker. Squad-sized raid, not platoon.
- Introduce a civilian at one site to test ROE.
- Cadre may inject counter-recon, early detection, or equipment malfunctions per site.
- If manning is limited, rotate one OPFOR team across sites between iterations.
- UAS/Counter-UAS injects are OPTIONAL and only if authorized by the Commandant and in the approved POI.
Iteration Guidance: Mission command version — squad tasks state outcomes without prescribing layout or positioning. For scaffolded iterations, use 003-raid-a-bunker-detailed.md.
See Also: LTA Grid Reference
Time Zone Used Throughout the Plan/Order: EASTERN STANDARD TIME
Task Organization:
1st Platoon, A Co. 4th BN-211th INF
Platoon Leader
Platoon Sergeant
1st Squad
2nd Squad
3rd Squad
1. SITUATION
a. Area of Interest
AO HERRERA occupies the Bradenton Ave corridor of the Camp Blanding LTA (vic MP 0575 1523 to MP 0615 1565), bounded by Jacksonville St (N), Arcadia St (S), Clearwater Ave (W), and the FOB/Conex City perimeters (E). Area of interest extends north past Jacksonville St (potential REAPER reinforcement) and south of Arcadia St (likely withdrawal corridor).
b. Area of Operations
1. Terrain. Flat sandy pine/hardwood forest cut by a paved road grid (see LTA Grid Reference). Canopy and palmetto limit observation to ~50m off the roads; the road grid provides the only extended fields of fire and the only wheeled mobility.
- Key Terrain: Bradenton Ave / unnamed E-W road intersection (central crossroads); Conex City NE building (cover/concealment in the eastern built-up area, MP 0611 1530); Arcadia St / Clearwater Ave junction (controls southwestern movement). Surrounding woodlines provide concealed dismounted approaches to each.
2. Weather.
- Skies: ________
- Temperature: ____°F (heat cat ____)
- Winds: ____ at ____ mph
- Chance of precipitation: ____%
- BMNT: ____
- Sunrise: ____
- Sunset: ____
- EENT: ____
c. Enemy Forces. REAPER: Resistance Elements of Atropia's People's Revolutionary Front
REAPER forces have established small, distributed support nodes across AO HERRERA — observation posts, hasty caches, and a low-power relay station. These nodes enable REAPER freedom of action in the AO but are lightly manned and not mutually supporting. Each node is staffed by 2-4 REAPER personnel with small arms.
1. Composition. Three small REAPER nodes, each 2-4 combatants with small arms. Total 6-12 combatants distributed across AO HERRERA.
2. Disposition. REAPER nodes are dispersed across AO HERRERA at the central road intersection, the Conex City northeast building, and the southwestern road junction. Positions are lightly prepared — hasty fighting positions, concealment, or occupied structures — not fortified bunkers. Nodes operate independently with no lateral coordination.
3. Most Probable Course of Action (MPCOA). Each REAPER node defends its position with small arms when contacted, then attempts to break contact and withdraw once the assault element closes. Nodes do not reinforce each other. If overrun, REAPER personnel attempt to destroy sensitive materials before being captured or killed.
4. Most Dangerous Course of Action (MDCOA). REAPER nodes detect friendly movement early and alert each other by radio. A REAPER QRF from an unknown location reinforces one of the objectives. Nodes attempt to mass against a single squad while the others withdraw.
d. Friendly Forces
1. Higher Headquarters: A Co. 4th BN – 211th INF.
2. Mission. A Company destroys REAPER support nodes in AO HERRERA to disrupt enemy operations and enable follow-on maneuver.
3. Commander's Intent. Destroy small REAPER nodes across AO HERRERA to deny REAPER distributed support and freedom of action.
e. Civil Considerations
Civilians reside near AO HERRERA. Protect non-combatants and prevent collateral damage.
f. Attachments and Detachments
None.
2. MISSION
1st Platoon conducts raids in AO HERRERA NLT ____ in order to destroy REAPER support nodes and disrupt REAPER operations throughout the AO.
3. EXECUTION
a. Commander's Intent
Purpose: Destroy REAPER distributed support nodes across AO HERRERA to deny REAPER freedom of action and set conditions for follow-on operations.
Key Tasks: (1) Each squad destroys the small REAPER node at its assigned objective. (2) Each squad collects any materials of intelligence value found on the objective. (3) Squads consolidate after the raid and report findings.
End State: All three REAPER nodes destroyed, friendly forces consolidated, intelligence reported to higher, platoon prepared for follow-on operations.
b. Concept of Operations
1st Platoon conducts a decentralized raid operation across three independent squad objectives in AO HERRERA. Each squad moves to its assigned objective, establishes its own squad-level isolation/support/assault, destroys the small REAPER node, and consolidates. 3rd Squad is the main effort. Squad leaders select their own approach routes, actions on the objective, and withdrawal routes. Squads do not wait on adjacent squads; each executes its own actions on contact per SOP and reports.
c. Scheme of Fires
Priority of fires to 3rd Squad. Mortar support is available through company on request; any squad may request fires through the PL.
d. Tasks to Subordinate Units
1. 1st Squad (Independent Raid — OBJ COTTO):
- TASK: Raid OBJ COTTO (MP 0600 1538) to destroy the REAPER OP / cache at the Bradenton Ave intersection.
- PURPOSE: Deny REAPER use of a key road intersection for observation and resupply.
2. 2nd Squad (Independent Raid — OBJ WHISKEY):
- TASK: Raid OBJ WHISKEY (MP 0613 1532) to destroy the REAPER commo relay / cache in the Conex City NE building.
- PURPOSE: Degrade REAPER's ability to coordinate across the AO.
3. 3rd Squad (Independent Raid — OBJ ZULU) — Main Effort:
- TASK: Raid OBJ ZULU (MP 0575 1524) to destroy the REAPER OP at the Arcadia / Clearwater intersection.
- PURPOSE: Deny REAPER early warning of friendly movement into the southwestern AO.
e. Coordinating Instructions
1. Rules of Engagement (ROE):
- PID required before engagement; engage only confirmed combatants.
- Use graduated response appropriate to the threat.
- Avoid civilian harm and minimize collateral damage.
2. Commander's Critical Information Requirements (CCIR):
Priority Intelligence Requirements (PIR):
- Civilians at or near an objective preventing planned fires.
- Enemy at an objective exceeds expected composition (reinforced or crew-served weapons).
- Obstacle or IED on an approach route preventing timely assault.
- REAPER massing against a single squad from multiple objectives.
Friendly Force Information Requirements (FFIR):
- Compromise of an assault force prior to actions on the objective.
- Casualty during an assault requiring immediate MEDEVAC.
3. Essential Elements of Friendly Information (EEFI):
- SP/LD times and locations
- ORP and objective locations
- Casualty status and combat strength
4. Reporting: SP/LD, In Position at the ORP/objective, SALUTE on contact, LACE on consolidation. Submit any captured-materials report through the PL after consolidation.
5. This OPORD is effective immediately upon distribution.
4. SUSTAINMENT
a. Logistics
- Resupply not available for 36 hours.
- Meal Cycle: M-M-M.
- Water resupply is available at the PLT CP.
- Top off water prior to SP.
b. Health System Support
- PLT CCP at PLT Assembly Area.
- MEDEVAC available via Nine Line request at AXP 1 (MP 0610 1550).
5. COMMAND AND SIGNAL
a. Command
- Platoon Leader monitors from a position that maintains communications with all squads.
- Succession of Command: PL, PSG, 1st SL, 2nd SL, 3rd SL.
b. Control
- Command Posts: Platoon Assembly Area IVO _______.
c. Signal
1. PACE Plan:
- Primary: Radio — 36.625 SC/PT (Platoon Net)
- Alternate: Radio — 36.425 SC/PT (Company Net)
- Contingency: Green star cluster (pre-planned signal: objective secured/consolidation)
- Emergency: Runner
2. Call Signs:
- PL – Thunder 1-6
- PSG – Thunder 1-7
- 1st Squad Leader – Thunder 1-1
- 2nd Squad Leader – Thunder 1-2
- 3rd Squad Leader – Thunder 1-3
3. Challenge, Password, Running Password, Combination:
- Challenge: Fort
- Password: Apache
- Running Password: Secure
- Combination: 9
4. Audible Signals:
- Shift Fire: 2 whistle blasts
- Cease Fire: 3 whistle blasts