THIS IS A TRAINING OPERATION ORDER. FOR INSTRUCTIONAL PURPOSES ONLY.
References: ATP 3-21.8, FM 3-90-1, ADRP 1-02
OPERATIONAL PLAN / ORDER #003C / CODE NAME: "CACHE HUNT"
CADRE / OPFOR NOTES
Complexity: Lower to Moderate | Recommended Phase: WALK (Blocks 3-4), RUN (Day Iterations)
Mission Summary: 1st Platoon conducts three independent squad raids on VIPER weapons cache sites in AO BAKER. Each squad destroys its own guarded cache position (2-4 VIPER personnel) and secures the weapons materials.
Training Focus: This OPORD is designed to evaluate individual squad leader planning and decision-making. Cadre should assign one evaluator per squad.
Destinations:
- 1st Squad → OBJ STASH (vic MP 0600 1538)
- 2nd Squad → OBJ DEPOT (vic MP 0613 1532)
- 3rd Squad → OBJ CACHE (vic MP 0575 1524)
Actions on Objective: Each squad independently moves to its objective, destroys the VIPER cache guard element (2-4 personnel), secures weapons and materials, and consolidates.
Evaluation Timeline: 75 min planning / 60 min execution / 15 min AAR.
OPFOR/Training Wrinkles:
- Deploy one VIPER cache guard element (2-4 personnel) per objective: 2-3 guards in fighting positions and 1 logistics person near the cache. Small arms only.
- Props per cache: ammo cans, wrapped bundles, rucksacks representing weapons/supplies.
- VIPER guards defend the cache — they do not attempt to destroy materials (the weapons are the prize).
- Introduce a civilian at one site to test ROE.
- If manning is limited, rotate one OPFOR set across sites between iterations.
NOTE: UAS/Counter-UAS injects are OPTIONAL and should only be used if authorized by the Commandant and incorporated into the approved POI.
See Also: LTA Grid Reference
Iteration Guidance: This is the detailed version with specific approach directions and scheme-of-maneuver scaffolding for each squad. For evaluated iterations and later runs, use 003-raid-a-bunker.md instead.
Time Zone Used Throughout the Plan/Order: EASTERN STANDARD TIME
Task Organization:
1st Platoon, A Co. 4th BN-211th INF Platoon Leader Platoon Sergeant 1st Squad 2nd Squad 3rd Squad
1. SITUATION
a. Area of Interest
Clay County, Florida, in the vicinity of Camp Blanding Joint Training Center. AO BAKER encompasses the area along the Bradenton Avenue corridor between Arcadia Street to the south and Jacksonville Street to the north, bounded to the west by Clearwater Avenue and to the east by the FOB perimeter.
b. Area of Operations
1. Terrain. The AO consists of flat terrain with sandy soils and dense pine and hardwood forests throughout. Thick vegetation and tree canopy severely limit observation and fields of fire except along improved roads and clearings. Visibility in the surrounding woods is under 50 meters in most areas. Bradenton Avenue runs north-south through the center of the AO, Clearwater Avenue runs north-south in the west, and Arcadia Street runs east-west in the south. Conex City sits on the east side of the AO with small structures providing concealment.
- Key Terrain: The Bradenton Avenue / unnamed east-west road intersection is a key crossroads used by VIPER as a distribution hub for arms shipments. Conex City provides covered storage and concealment for a forward weapons cache. The Arcadia Street / Clearwater Avenue junction is a transfer point with covered approach routes from multiple directions. Woodlines surrounding each location provide concealed approaches.
2. Weather.
- Skies: ________
- Temperature: ____°F (heat cat ____)
- Winds: ____ at ____ mph
- Chance of precipitation: ____%
- BMNT: ____
- Sunrise: ____
- Sunset: ____
- EENT: ____
c. Enemy Forces. VIPER: Vanguard Irregulars of the People's Emergency Republic
VIPER has established three guarded weapons cache sites across AO BAKER to support militia operations and future attacks on friendly forces. Each cache is manned by a small VIPER guard element (2-4 personnel) with small arms. VIPER guards are aggressive — they will fight to protect the cache, treating the weapons as high-value assets. Caches contain small arms, ammunition, and materials that would significantly enhance VIPER capabilities if not destroyed.
1. Composition. Three small VIPER cache guard elements, each 2-4 combatants with small arms. Total 6-12 combatants distributed across AO BAKER.
2. Disposition. VIPER cache sites are dispersed across the AO:
- A guarded cache at the Bradenton Avenue / unnamed east-west road intersection (vic MP 0600 1538), using the woodline for storage concealment. Security oriented south along Bradenton Avenue.
- A cache inside the Conex City northeast building (vic MP 0613 1532). Guards inside and at entrances. Cache materials stored in the structure.
- A cache at the Arcadia / Clearwater junction (vic MP 0575 1524), using vegetation for concealment. Security oriented south and east. Sites operate independently with no communication between guard elements.
3. Most Probable Course of Action (MPCOA). Each VIPER guard element defends its cache position with small arms, attempting to hold the site and protect the weapons. Guards fight from their positions and do not attempt to destroy or move the cache. If overrun, remaining VIPER personnel break contact and withdraw. Nodes do not reinforce each other.
4. Most Dangerous Course of Action (MDCOA). VIPER guards detect friendly movement and call for a reaction force. A VIPER element from an unknown position moves to reinforce the attacked cache. Guards attempt to move the most valuable cache materials to a fallback position while the assault is in progress.
d. Friendly Forces
1. Higher Headquarters: A Co. 4th BN – 211th INF.
2. Mission. A Company destroys VIPER weapons caches in AO BAKER to deny VIPER the arms and materiel needed to sustain militia operations and conduct attacks on friendly forces.
3. Commander's Intent. Destroy VIPER weapons cache sites and their guard elements across AO BAKER to deny VIPER the capability to arm and equip militia elements for future operations.
e. Civil Considerations
Civilians reside near AO BAKER. The Conex City cache may draw civilian activity near the structure. Protect non-combatants and prevent collateral damage throughout the operation.
f. Attachments and Detachments
None.
2. MISSION
1st Platoon conducts raids in AO BAKER NLT ____ in order to destroy VIPER weapons caches and guard elements throughout the AO.
3. EXECUTION
a. Commander's Intent
Purpose: Destroy VIPER weapons cache sites across AO BAKER to deny VIPER the arms needed to equip militia elements and degrade VIPER's ability to conduct sustained offensive operations.
Key Tasks: (1) Each squad destroys the VIPER guard element at its assigned cache site. (2) Each squad secures weapons, ammunition, and materials from the cache and reports the find. (3) Squads consolidate after the raid and report findings to higher.
End State: All three VIPER cache sites raided and destroyed, weapons and materials secured or rendered unusable and reported, squads consolidated and prepared for follow-on operations.
b. Concept of Operations
1st Platoon conducts a decentralized raid operation across three independent squad objectives in AO BAKER. Each squad establishes its own squad ORP, conducts leader's recon, sets a squad-internal support element, and assaults the VIPER cache position. 3rd Squad is the main effort. Squads do not wait on adjacent squads; each executes its own actions on contact per SOP and reports.
c. Scheme of Fires
Priority of fires to 3rd Squad. Mortar support is available through company on request; any squad may request fires through the PL.
d. Tasks to Subordinate Units
1. 1st Squad (Independent Raid — OBJ STASH):
- TASK: Conduct a squad raid at OBJ STASH (MP 0600 1538). Establish a squad ORP in the woodline southwest of the objective. From the ORP, set a squad support element oriented onto the VIPER guard position, then assault through from the west. Eliminate VIPER guards, secure weapons and materiel from the cache, and consolidate at the ORP. Report enemy strength and cache contents.
- PURPOSE: Destroy VIPER presence and the weapons cache at the central road intersection, denying VIPER a forward arms distribution point in the western portion of AO BAKER.
2. 2nd Squad (Independent Raid — OBJ DEPOT):
- TASK: Conduct a squad raid at OBJ DEPOT (MP 0613 1532). Establish a squad ORP in the woodline west of Conex City. From the ORP, set a squad support element to isolate the NE building and assault from the west or south, clearing the structure. Eliminate VIPER guards, secure all weapons and materiel stored in the structure, and consolidate at the ORP. Report enemy strength and cache contents.
- PURPOSE: Destroy the VIPER arms depot in Conex City — the largest and most significant of the three cache sites — and eliminate VIPER's primary forward storage capability in AO BAKER.
3. 3rd Squad (Independent Raid — OBJ CACHE):
- TASK: Conduct a squad raid at OBJ CACHE (MP 0575 1524). Establish a squad ORP in the woodline north or west of the Arcadia/Clearwater junction. From the ORP, set a squad support element oriented onto the VIPER position and assault from the concealed woodline. Eliminate VIPER guards, secure weapons and materiel, and consolidate at the ORP. Report enemy strength and cache contents.
- PURPOSE: Destroy VIPER's southwestern cache site, denying VIPER the ability to arm elements operating south and west of AO BAKER and protecting the company's western flank.
e. Coordinating Instructions
1. Rules of Engagement (ROE):
- Engage only confirmed enemy combatants.
- Use graduated response appropriate to the threat.
- Avoid civilian harm and minimize collateral damage.
- Report civilian casualties immediately.
2. Priority Intelligence Requirements (PIR):
- Confirm VIPER guard element composition and weapons at each site.
- Identify cache contents — type and quantity of weapons, ammunition, and materials.
- Identify any additional VIPER cache sites or distribution routes referenced in captured materials.
- Assess civilian presence at each objective.
3. Commander's Critical Information Requirements (CCIR):
- Enemy strength at any objective exceeds expected composition
- VIPER reaction element moving to reinforce any objective
- Compromise of an assault force prior to actions on the objective
- Any friendly casualty during an assault requiring immediate MEDEVAC
- Civilian presence at or near an objective preventing planned fires
- Cache site found abandoned or materials have been moved
4. Essential Elements of Friendly Information (EEFI):
- SP/LD times and locations
- Friendly unit positions and boundaries
- Casualty status and combat strength
5. Reporting:
- Report to higher when SP'ing or crossing the line of departure.
- In Position Report: Upon occupying an ORP or objective.
- LACE Report: At least once during operation and upon consolidation.
- Intelligence Report: Upon SSE completion — report all weapons and materials found at each cache.
6. Coordination Between Squads:
- Squads operate independently at their assigned objectives.
- Squads report contact via SALUTE on the platoon net; adjacent squads monitor but continue their own missions unless directed otherwise by the PL.
- Squads requiring support request it through the PL.
7. This OPORD is effective immediately upon distribution.
4. SUSTAINMENT
a. Logistics
- Resupply not available for 36 hours.
- Meal Cycle: M-M-M.
- Water resupply is available at the PLT CP.
- Top off water prior to SP.
b. Health System Support
- PLT CCP at PLT Assembly Area.
- MEDEVAC available via Nine Line request at AXP 1 (MP 0610 1550).
5. COMMAND AND SIGNAL
a. Command
- Platoon Leader monitors from a position that maintains communications with all squads.
- Succession of Command: PL, PSG, 1st SL, 2nd SL, 3rd SL.
b. Control
- Command Posts: Platoon Assembly Area IVO _______.
c. Signal
1. PACE Plan:
- Primary: Radio — 36.550 SC/PT (Platoon Net)
- Alternate: Radio — 36.350 SC/PT (Company Net)
- Contingency: Green star cluster (pre-planned signal: objective secured/consolidation)
- Emergency: Runner
2. Call Signs:
- PL – Raider 1-6
- PSG – Raider 1-7
- 1st Squad Leader – Raider 1-1
- 2nd Squad Leader – Raider 1-2
- 3rd Squad Leader – Raider 1-3
3. Challenge, Password, Running Password, Combination:
- Challenge: Bear
- Password: Claw
- Running Password: Blanding
- Combination: 7
4. Audible Signals:
- Shift Fire: 2 whistle blasts
- Cease Fire: 3 whistle blasts