(UNCLASSIFIED)

THIS IS A TRAINING OPERATION ORDER. FOR INSTRUCTIONAL PURPOSES ONLY.

References: ATP 3-21.8, FM 3-90-1, ADRP 1-02

OPERATIONAL PLAN / ORDER #016 / CODE NAME: "PLANET P"

CADRE / OPFOR NOTES

Complexity: Moderate | Recommended Phase: RUN (Day Iterations)

Mission Summary: 1st Platoon conducts three independent squad deliberate attacks to seize key road junctions in AO COTTO. Each squad seizes its own junction and denies REAPER freedom of movement through that point.

Training Focus: This OPORD is designed to evaluate individual squad leader planning and decision-making for a squad-sized deliberate attack to seize key terrain. The PL issues the platoon OPORD, but each squad leader must conduct their own TLP — planning isolation, a support element, an assault element, and actions on the objective. Cadre should assign one evaluator per squad to observe the SL's planning process and tactical decisions.

Destinations:

Actions on Objective: Each squad independently establishes a squad ORP, conducts leader's reconnaissance, sets a squad-internal support element, assaults through the junction, destroys or displaces REAPER forces, and consolidates on the objective. Squads do not depend on or wait for adjacent squads.

Evaluation Timeline: For evaluated iterations, candidates will receive this OPORD and have 75 minutes to complete TLP Steps 1-8 before SP. Execution window is 60 minutes. AAR is 15 minutes.

OPFOR/Training Wrinkles:

NOTE: UAS/Counter-UAS injects are OPTIONAL and should only be used if authorized by the Commandant and incorporated into the approved POI.

See Also: LTA Grid Reference

Iteration Guidance: This is the detailed version with specific approach guidance and scaffolding for each squad. For evaluated iterations and later runs where squad leaders should plan independently, use 016-deliberate-attack.md instead.

Time Zone Used Throughout the Plan/Order: EASTERN STANDARD TIME

Task Organization:

1st Platoon, A Co. 4th BN-211th INF Platoon Leader Platoon Sergeant 1st Squad 2nd Squad 3rd Squad


1. SITUATION

a. Area of Interest

Clay County, Florida, in the vicinity of Camp Blanding Joint Training Center. AO COTTO encompasses the area bounded to the north by Highway 16, to the east by the Starke city limits, to the south by the old railroad bed, and to the west by the pine forest edge.

b. Area of Operations

1. Terrain. The AO consists of flat terrain with sandy soils and dense pine and hardwood forests throughout. Thick vegetation and tree canopy severely limit observation and fields of fire except along improved roads and clearings. Bradenton Avenue runs north-south through the AO. Arcadia Street runs east-west in the south. Clearwater Avenue runs north-south in the west. The improved roads are the primary avenues of approach and the only locations offering extended fields of fire. The woods between and surrounding the roads provide excellent concealment for dismounted movement but restrict visibility to under 50 meters in most areas.

2. Weather.

c. Enemy Forces. REAPER: Resistance Elements of Atropia's People's Revolutionary Front

REAPER forces occupy three small, independent positions at key road junctions across AO COTTO to control local movement and interdict friendly forces. Each position is lightly manned with small arms in hasty fighting positions. REAPER elements operate independently and are not mutually supporting.

1. Composition. Three small REAPER elements, each 3-4 personnel with small arms in hasty fighting positions. Total 9-12 combatants distributed across AO COTTO.

2. Disposition. REAPER elements are dispersed across the AO:

3. Most Probable Course of Action (MPCOA). Each REAPER element defends its junction with small arms. If contact is decisive, the element withdraws into covered terrain rather than holding the position. Elements do not reinforce each other.

4. Most Dangerous Course of Action (MDCOA). REAPER elements detect friendly movement early, alert each other by radio, and reposition to ambush the assault element from an unexpected direction. A REAPER QRF from an unknown location rapidly reinforces one of the objectives.

d. Friendly Forces

1. Higher Headquarters: A Co. 4th BN – 211th INF.

2. Mission. A Company attacks to seize key road junctions across AO COTTO to deny REAPER freedom of movement and enable follow-on operations.

3. Commander's Intent. Seize three key road junctions across AO COTTO to deny REAPER freedom of movement and establish conditions for follow-on operations.

e. Civil Considerations

Civilians may be present in the area, particularly along Arcadia Street and near the FOB. Avoid civilian casualties and collateral damage.

f. Attachments and Detachments

None.


2. MISSION

1st Platoon attacks in AO COTTO NLT ____ in order to seize key road junctions, deny REAPER freedom of movement, and enable follow-on company operations.


3. EXECUTION

a. Commander's Intent

Purpose: Deny REAPER control of key road junctions across AO COTTO to enable friendly freedom of movement and establish conditions for follow-on operations.

Key Tasks: (1) Each squad seizes its assigned road junction. (2) Each squad destroys or displaces REAPER forces at the junction. (3) Squads consolidate on their objectives and report.

End State: All three road junctions seized, REAPER forces destroyed or displaced at each site, squads consolidated on their objectives with hasty perimeters, platoon prepared for follow-on operations, no friendly forces decisively engaged.

b. Concept of Operations

1st Platoon conducts a decentralized deliberate attack on three independent road junctions in AO COTTO. Each squad executes its own squad-level attack on its assigned junction: establish a squad ORP, conduct leader's reconnaissance, set a squad-internal support element to suppress, assault through the junction from a covered approach, and consolidate. 3rd Squad is the main effort. Squads do not wait on adjacent squads; each executes its own actions on contact per SOP and reports.

c. Scheme of Fires

Priority of fires to 3rd Squad. Mortar support is available through company on request; any squad may request fires through the PL.

d. Tasks to Subordinate Units

1. 1st Squad (Independent Deliberate Attack — OBJ MCLELLAN):

2. 2nd Squad (Independent Deliberate Attack — OBJ NORRIS):

3. 3rd Squad (Independent Deliberate Attack — OBJ FORGE):

e. Coordinating Instructions

1. Rules of Engagement (ROE):

  1. Engage only confirmed enemy combatants.
  2. Use minimum force necessary to accomplish the mission.
  3. Avoid civilian casualties and collateral damage.
  4. Positively identify targets before firing.

2. Priority Intelligence Requirements (PIR):

  1. Confirm REAPER positions and strength at each junction.
  2. Identify REAPER avenues of approach, withdrawal, and reinforcement.
  3. Assess civilian presence at each junction before execution.
  4. Identify obstacles, IEDs, or prepared fighting positions on likely assault routes.

3. Commander's Critical Information Requirements (CCIR):

  1. Enemy strength or disposition at any objective significantly different from the intelligence estimate
  2. REAPER force at any objective has withdrawn before the assault
  3. Loss of a squad support element or inability to achieve fire superiority
  4. REAPER reinforcements approaching any objective
  5. Friendly casualty in any squad requiring immediate MEDEVAC
  6. Civilian presence on or near any objective preventing planned fires

4. Essential Elements of Friendly Information (EEFI):

  1. SP/LD times and locations
  2. Friendly unit positions and boundaries
  3. Casualty status and combat strength

5. Reporting:

6. Coordination Between Squads:

7. This OPORD is effective immediately upon distribution.


4. SUSTAINMENT

a. Logistics

  1. Resupply not available for 24 hours.
  2. Meal Cycle: M-M-M.
  3. Water resupply is available at the PLT CP.
  4. Ensure adequate hydration prior to SP.

b. Health System Support

  1. PLT CCP at PLT Assembly Area.
  2. MEDEVAC available via Nine Line request at AXP 1 (MP 0610 1550).

5. COMMAND AND SIGNAL

a. Command

  1. Platoon Leader monitors from a position that maintains communications with all squads.
  2. Succession of Command: PL, PSG, 1st SL, 2nd SL, 3rd SL.

b. Control

  1. Command Posts: Platoon Assembly Area IVO _______.

c. Signal

1. PACE Plan:

2. Call Signs:

3. Challenge, Password, Running Password, Combination:

4. Audible Signals: