THIS IS A TRAINING OPERATION ORDER. FOR INSTRUCTIONAL PURPOSES ONLY.
References: ATP 3-21.8, FM 3-90-1, ADRP 1-02
OPERATIONAL PLAN / ORDER #016 / CODE NAME: "PLANET P"
CADRE / OPFOR NOTES
Complexity: Moderate | Recommended Phase: RUN (Day Iterations)
Training Focus: Evaluates individual squad leader planning and decision-making within a platoon deliberate attack. The PL issues the platoon OPORD; each SL conducts their own TLP for an SBF, assault, or security task. Assign one evaluator per squad.
Evaluation Timeline: 75 min for TLP Steps 1-8 before SP. 60 min execution window. 15 min AAR.
OPFOR/Training Wrinkles:
- REAPER OP along Bradenton Ave south of the junction detects the SBF during occupation — tests reaction to early detection and plan adaptation.
- Civilian foot traffic along Arcadia St during actions on the objective — tests ROE discipline and fire control.
- REAPER counterattack from the north through the woodline after assault begins — tests whether the candidate planned for the MDCOA and positioned security effectively.
- Fallen tree or wire obstacle across the primary assault route — tests adaptability and alternate-route designation under pressure.
- REAPER RPK shifts fires from Bradenton Ave to the assault element's western avenue of approach — tests SBF's ability to identify and suppress the support weapon.
- UAS/Counter-UAS injects are OPTIONAL and only if authorized by the Commandant and in the approved POI.
Iteration Guidance: Mission command version — squad tasks state outcomes without prescribing layout or positioning. For scaffolded iterations, use 016-deliberate-attack-detailed.md.
See Also: LTA Grid Reference
Time Zone Used Throughout the Plan/Order: EASTERN STANDARD TIME
Task Organization:
1st Platoon, A Co. 4th BN-211th INF Platoon Leader Platoon Sergeant 1st Squad 2nd Squad 3rd Squad
1. SITUATION
a. Area of Interest
AO COTTO covers the southern Camp Blanding LTA along the Bradenton Ave and Arcadia St corridors, with OBJ HERRERA at the Arcadia/Bradenton junction (MP 0600 1523) (vic MP 0570 1515 to MP 0615 1540). Area of interest extends north along Bradenton Ave past the unnamed E-W road (REAPER reinforcement staging) and south of Arcadia St into the broader training area (likely REAPER withdrawal corridor).
b. Area of Operations
1. Terrain. Flat sandy pine/hardwood forest cut by a paved road grid (see LTA Grid Reference). Canopy and palmetto limit observation to ~50m off the roads; the road grid provides the only extended fields of fire and the only wheeled mobility.
- Key Terrain: Arcadia St / Bradenton Ave junction at OBJ HERRERA (MP 0600 1523) controls N-S and E-W movement through AO COTTO. Woodlines surrounding the junction provide covered/concealed dismounted approaches. Bradenton Ave south of the junction provides a cleared lane of fire into the objective from the south.
2. Weather.
- Skies: ________
- Temperature: ____°F (heat cat ____)
- Winds: ____ at ____ mph
- Chance of precipitation: ____%
- BMNT: ____
- Sunrise: ____
- Sunset: ____
- EENT: ____
c. Enemy Forces. REAPER: Resistance Elements of Atropia's People's Revolutionary Front
A reinforced squad-sized REAPER element occupies prepared fighting positions in the vicinity of OBJ HERRERA on the north side of Arcadia Street, north of the junction with Bradenton Avenue. They are equipped with small arms and a support weapon and are using the road junction to control local movement. A 2-man observation post is positioned south along Bradenton Avenue to provide early warning.
1. Composition. 6-8 REAPER personnel with small arms and 1 RPK (or equivalent support weapon) in prepared fighting positions with overhead cover. A 2-man OP is positioned along Bradenton Avenue south of the junction.
2. Disposition. REAPER main body occupies prepared positions on the north side of Arcadia Street at the junction with Bradenton Avenue (MP 0600 1523). The RPK is positioned to cover the Bradenton Avenue corridor from the south — the most likely avenue of approach. Fighting positions are oriented south and southwest. Dense woods to the north provide them cover from that direction. They have limited observation to the east and west due to thick vegetation but can observe south along Bradenton Avenue and east-west along Arcadia Street. A 2-man OP is positioned approximately 200m south along Bradenton Avenue to detect approaching forces and provide early warning.
3. Most Probable Course of Action (MPCOA). REAPER defends from prepared positions using the RPK to suppress along the Bradenton Avenue corridor. The OP provides early warning, fires a burst to alert the main body, and withdraws north to the main defensive position. If the main body is overwhelmed, REAPER attempts to withdraw north into the dense woods or east along Arcadia Street, prioritizing survival over holding the position.
4. Most Dangerous Course of Action (MDCOA). REAPER has a reinforcement element of 3-4 personnel positioned further north along the Bradenton Avenue corridor. Upon contact, the main body defends in place while the reinforcement element counterattacks from the north through the woodline to strike the assault element's flank. The RPK shifts fires from the Bradenton Avenue corridor to the assault element's avenue of approach from the west, catching the assault force in a crossfire between the prepared positions and the counterattack.
d. Friendly Forces
1. Higher Headquarters: A Co. 4th BN – 211th INF.
2. Mission. A Company attacks to seize key terrain in AO COTTO to deny REAPER freedom of movement.
3. Commander's Intent. Seize OBJ HERRERA to deny REAPER use of the road junction and establish conditions for follow-on operations.
e. Civil Considerations
Civilians may be present in the area, particularly along Arcadia Street. Avoid civilian casualties and collateral damage.
f. Attachments and Detachments
None.
2. MISSION
1st Platoon attacks to seize OBJ HERRERA (MP 0600 1523) NLT ____ in order to deny REAPER use of the road junction and enable follow-on company operations in AO COTTO.
3. EXECUTION
a. Commander's Intent
Purpose: Deny REAPER control of the key road junction at OBJ HERRERA to enable friendly freedom of movement through AO COTTO.
Key Tasks: (1) Seize OBJ HERRERA. (2) Destroy or displace REAPER forces at the junction. (3) Consolidate on the objective and prepare for follow-on operations.
End State: OBJ HERRERA seized, REAPER forces destroyed or displaced, platoon consolidated on the objective with a hasty perimeter oriented north and east.
b. Concept of Operations
1st Platoon conducts a deliberate attack to seize OBJ HERRERA in two phases. In Phase 1 (Set), the platoon occupies an ORP in the woodline west of the objective and conducts a leader's reconnaissance. The security element moves first to isolate the objective, then the support element occupies a position south of the objective to fix the enemy. In Phase 2 (Strike), the support element initiates suppressive fire and the assault element, as the main effort, attacks through the objective from the west — exploiting the enemy's limited observation off the improved roads. Upon seizure, the platoon consolidates on the objective and reports.
c. Scheme of Fires
2nd Squad, as the decisive effort, has priority of indirect fires. Mortar support is available through company on request.
d. Tasks to Subordinate Units
1. 1st Squad (Support by Fire — Shaping Operation):
- TASK: Suppress REAPER on OBJ HERRERA from a support-by-fire position. Priority target: the RPK.
- PURPOSE: Fix REAPER and neutralize the support weapon so 2nd Squad can close on and assault through the objective.
2. 2nd Squad (Assault — Decisive Operation):
- TASK: Seize OBJ HERRERA and destroy REAPER forces at the junction.
- PURPOSE: Destroy the enemy force on the objective and seize the key terrain that controls movement through AO COTTO.
3. 3rd Squad (Security — Shaping Operation):
- TASK: Isolate OBJ HERRERA prior to the assault and block REAPER reinforcement and escape from the north.
- PURPOSE: Ensure 2nd Squad fights only the force at the junction and secure the platoon's withdrawal route.
e. Coordinating Instructions
1. Rules of Engagement (ROE):
- PID required before engagement; engage only confirmed combatants.
- Use minimum force necessary.
- Avoid civilian casualties and collateral damage.
2. Commander's Critical Information Requirements (CCIR):
Priority Intelligence Requirements (PIR):
- REAPER strength or disposition at OBJ HERRERA significantly different from the intelligence estimate.
- REAPER OP detected on the approach route — early warning compromised or not neutralized.
- REAPER reinforcements approaching from the north along Clearwater Ave or through the woodline.
- Civilians on or adjacent to the objective preventing planned fires.
Friendly Force Information Requirements (FFIR):
- Loss of the SBF position or inability to achieve fire superiority over the RPK.
- Casualty in the assault element requiring immediate MEDEVAC.
3. Essential Elements of Friendly Information (EEFI):
- SP/LD times and locations
- ORP and SBF positions
- Casualty status and combat strength
4. Reporting: SP/LD, In Position at the ORP and SBF, SALUTE on enemy contact (including the OP), LACE on consolidation.
5. This OPORD is effective immediately upon distribution.
4. SUSTAINMENT
a. Logistics
- Resupply not available for 24 hours.
- Meal Cycle: M-M-M.
- Water resupply is available at the PLT CP.
- Ensure adequate hydration prior to SP.
b. Health System Support
- PLT CCP at PLT Assembly Area.
- MEDEVAC available via Nine Line request at AXP 1 (MP 0610 1550).
5. COMMAND AND SIGNAL
a. Command
- Platoon Leader at PLT CP.
- Succession of Command: PL, PSG, 1st SL, 2nd SL, 3rd SL.
b. Control
- Command Posts: Platoon Assembly Area IVO _______.
c. Signal
1. PACE Plan:
- Primary: Radio — 36.625 SC/PT (Platoon Net)
- Alternate: Radio — 36.425 SC/PT (Company Net)
- Contingency: Green star cluster (pre-planned signal: consolidation on objective)
- Emergency: Runner
2. Call Signs:
- PL – Thunder 1-6
- PSG – Thunder 1-7
- 1st Squad Leader – Thunder 1-1
- 2nd Squad Leader – Thunder 1-2
- 3rd Squad Leader – Thunder 1-3
3. Challenge, Password, Running Password, Combination:
- Challenge: Thunder
- Password: Strike
- Running Password: Junction
- Combination: 7
4. Audible Signals:
- Shift Fire: 2 whistle blasts
- Cease Fire: 3 whistle blasts